336x280(권장), 300x250(권장), 250x250, 200x200 크기의 광고 코드만 넣을 수 있습니다.


Daum

[프리미어 프로 Time Interpolation]

Naver

[Premiere Pro Mastering Effects and Transitions] : 화면전환시 쓰이는 Effect입니다.




Adobe+Premiere+Pro+CS6+6.0.0+LS7+Multilanguage.torrent


Premiere Pro CS6 ClassRoom.pdf

adobe-premiere-pro-cs6-classroom-in-a-book.vol1.egg

adobe-premiere-pro-cs6-classroom-in-a-book.vol2.egg

▲Full Version 업로드 용량제한으로 분할압축했습니다. (▶LINK)


Contents

Getting Started

About Classroom in a Book

Prerequisites. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 

미리 필요한것들

Installing Adobe Premiere Pro CS6. . . . . . . . . . . . . . . . . . . . . . . . . . . 2 

설치하기 (▶LINK 참고)

Adobe Premiere Pro CS6 trial. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 

Optimizing performance. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 

최적화 시키기

Copying the lesson files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 

Relinking the lesson files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 

How to use these lessons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 

Additional resources. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 

Adobe certification. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 

Checking for updates. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 

1 Touring Adobe Premiere Pro CS6

둘러보기 프리미어 프로 CS6

Getting started. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 

Nonlinear editing in Adobe Premiere Pro. . . . . . . . . . . . . . . . . . . 10 

Expanding the workflow. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 

Touring the Adobe Premiere Pro interface. . . . . . . . . . . . . . . . . . 16 

2 Setting Up a Project                                                         24 

Getting started. . . . . . . . . . . . . . . . . . . . . 26 

Setting up a project. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 

Setting up a sequence. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 

3 Importing Media                                                             48 

Getting started. . . . . . . . . . . . . . . . . . . . . . . 50 

Importing assets. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 

Working with the Media Browser. . . . . . . . . . . . . . . . . . . . . . . . . . . 54 

Importing images. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58




The media cache. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 

Capturing from videotape. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 

4 Organizing Media 

Getting started. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 

The Project panel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 

Working with bins. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 

Organizing media with content analysis. . . . . . . . . . . . . . . . . . . . 89 

Monitoring footage. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91 

Modifying clips. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96 

5 Essentials of Video Editing

Getting started. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102 

Using the Source Monitor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102 

Navigating the Timeline. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109 

Essential editing commands. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116 

6 Working with Clips and Markers

Getting started. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128 

Program Monitor controls. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128 

Controlling resolution. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133 

Using markers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135 

Using Sync Lock and Track Lock. . . . . . . . . . . . . . . . . . . . . . . . . . . 140 

Finding gaps in the Timeline. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141 

Moving clips. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144 

Extracting and deleting segments. . . . . . . . . . . . . . . . . . . . . . . . . 146 

7 Adding Transitions

Getting started. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152 

What are transitions?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152 

Edit points and handles. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154 

Adding video transitions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155 

Using A/B mode to fine-tune a transition. . . . . . . . . . . . . . . . . . 161 

Adding audio transitions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166




8 Advanced Editing Techniques

Getting started. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172 

Four-point editing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172 

Retiming clips. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174 

Replacing clips and footage. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180 

Nesting sequences. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185 

Regular trimming. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188 

Advanced trimming. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189 

Trimming in the Program Monitor panel. . . . . . . . . . . . . . . . . . . 196 

9 Putting Clips in Motion                                                     204 

Getting started. . . . . . . . . . . .. . . . 206 

Adjusting the Motion effect. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206 

Changing clip position, size, and rotation. . . . . . . . . . . . . . . . . . 211 

Working with keyframe interpolation. . . . . . . . . . . . . . . . . . . . . . 218 

Using other motion-related effects. . . . . . . . . . . . . . . . . . . . . . . . 222 

10 Multicamera Editing                                                         230 

Getting started. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 232 

The multicamera process. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233 

Creating a multicamera sequence. . . . . . . . . . . . . . . . . . . . . . . . . 234 

Switching multiple cameras. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238 

Finalizing multicamera editing. . . . . . . . . . . . . . . . . . . . . . . . . . . . 240 

Additional multicamera editing tips. . . . . . . . . . . . . . . . . . . . . . . 242 

11 Editing and Mixing Audio  

Getting started. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246 

Setting up the interface to work with audio. . . . . . . . . . . . . . . . 247 

Examining audio characteristics. . . . . . . . . . . . . . . . . . . . . . . . . . . 252 

Adjusting audio volume. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254 

Adjusting audio gain. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 256 

Normalizing audio. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 257 

Creating a split edit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259 

Adjusting audio levels in a sequence. . . . . . . . . . . . . . . . . . . . . . 260 

Working with the Audio Mixer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264




12 Sweetening Sound 

Getting started. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270 

Sweetening sound with audio effects. . . . . . . . . . . . . . . . . . . . . . 271 

Adjusting EQ. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275 

Applying effects in the Audio Mixer. . . . . . . . . . . . . . . . . . . . . . . 279 

Cleaning up noisy audio. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286 

13 Adding Video Effects

Getting started. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 296 

Working with effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 296 

Keyframing effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 311 

Effects presets. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 315 

Frequently used effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318 

14 Color Correction and Grading

Getting started. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328 

Color-oriented workflow. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328 

An overview of color-oriented effects. . . . . . . . . . . . . . . . . . . . . . 340 

Fixing exposure problems. . . . . . . . . . . . . .. . . . . .  . . . . . . . . . 344 

Fixing color balance. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347 

Special color effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353 

Creating a look. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355 

15 Exploring Compositing Techniques

Getting started. . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . 360 

What is an alpha channel?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 361 

Using compositing in your projects. . . . . . . . . . . . . . . . . . . . . . . . 362 

Working with the Opacity effect. . . . . . . . . . . . . . . . . . . . . . . . . . . 364 

Working with alpha-channel transparencies. . . . . . . . . . . . . . . 366 

Color keying a greenscreen shot. . . . . . . . . . . . . . . . . . . . . . . . . . .368 

Using mattes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 371




16 Creating Titles

Getting started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 382 

An overview of the Titler window . . . . . . . . . . . . . . . . . . . . . . . . . 382 

Video typography essentials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387 

Creating titles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 392 

Stylizing text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 397 

Working with shapes and logos . . . . . . . . . . . . . . . . . . . . . . . . . . 402 

Making text roll and crawl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408 

17 Managing Your Projects

Getting started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418 

The Project menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 419 

Using the Project Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 421 

Final project management steps . . . . . . . . . . . . . . . . . . . . . . . . . 424 

Importing projects or sequences . . . . . . . . . . . . . . . . . . . . . . . . . 424 

Managing collaboration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425 

Managing your hard drives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425 

18 Exporting Frames, Clips, and Sequences 

Getting started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 430 

Overview of export options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 430 

Exporting single frames . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 431 

Exporting a master copy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433 

Working with Adobe Media Encoder . . . . . . . . . . . . . . . . . . . . . 435 

Exchanging with other editing applications . . . . . . . . . . . . . . 443 

Recording to tape . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 446 

Index

19 Authoring DVDs with Adobe Encore 

Bonus chapter



새 프로젝트 생성시 ▼아래설정들이 뜬다.

TimeCode : This is the default option.

TimeCode is a universal standard for counting hours, minutes, seconds,

범용적 표준이다. 시,분,초를 세기위한

and individual frames for video files or tape.

개별 프레임들을 세기위한

The same system is used by cameras, professional video recorders, and nonlinear editing systems all around the world.

Feet+Frames 16mm or Feet+Frames 35mm

: 35mm가 랜즈폭이 좁아지고 더 디테일한 촬영에 쓰임 (값이 클수록 접사용)

Frames : This option simply counts the number of frames of video,

starting at 0.

This is sometimes used for animation projects

and is another way that labs like to receive information

about edits for a film-based project.


Audio Samples

: When digital audio is recorded, a sound sample is taken, as captured by the microphone, thousands of times a second.

In Audio Samples mode, Adobe Premiere Pro will display time in your sequences as hours, minutes, seconds, and samples.

The number of samples per second will depend on your sequence settings.

MilliSeconds

: With this mode selected, Adobe Premiere Pro will display time in your sequences as hours, minutes, seconds, and thousandths of a second.


캡쳐형식

DV : 일반사향 DV방식으로 촬영했을때

HDV : 고사향 DV방식의 캠코더로 촬영했을때



Premiere를 키고 Video Track에 영상을 옮기면 뜰 수 있는 경고

이 클립은 시퀀스 설정과 일치하지 않습니다. 클립의 설정과 일차히도록 시퀀스를 변경하시겠습니까 ?

▼기존설정유지 를 누르면 아래처럼 Zoom인 된 상태로 작업해야 할 수도 있다.

시퀀스 설정 변경을 권장한다.



▼이미지(=Photo)를 Track에 Drag해서 옮겼는데 사이즈가 안맞을경우 

우클릭후 Scale to Frame Size를  해주면 된다.

효과컨트롤의 비율조정을 통해서 이미지사진의 ZoomIn ZoomOut을 할수 있다.

균일비율 체크박스를 꼭 체크해주고 조절해줘야 이미지가 깨지는걸 방지할 수 있다.





★프리미어 프로로 랜더링할때 (단축키 :: Ctrl + M)

최대 심도로 랜더링 해야 편집중간에 누락된 부분없이 성공적으로 랜더링 된다.






영상 자르기할때 단축키 Ctrl+K




영상이 만약 옆으로 틀어져 있다면,

트랙위 영상 클릭후 >> 효과컨트롤 >> 회전 >> 90도


▲Ctrl + Left-Click : 영상의 Fade-In, Face-Out 포인트를 지정할수 있다.

포인트를 삭제하고 플땐 위 트랙위 Yellow Line상의 다이아몬드를 우클릭후 삭제를 택하면 된다.

▲영상 자르기할때는 C, 원래로 돌아올때는 V

현재 보이는 영상 지점을 Cut할때는 Ctrl+K를 누르면 된다.

▼요런식으로







▲위 영상에서 필요한 이미지가 3개라고 하네요

원래이미지가 photos#2가 되고

거리서 사람만 남고 배경이 싹 사라지면서 Photo#1의 배경이 오버랩되는 효과입니다.

그리고 Bird Images는 바닷가의 느낌, 그리고 원근감을 살려주는 조미료가 되죠

사이트에서 유료로 이미지를 파는지라 가장 근사한 이미지로 골라봤습니다.

Animate_a_Photo.zip

0:32

We need to edit all layers together to create the scene.

▼포토샵(=PhotoShop)에서 작업한 psd파일을 갖고온다. (png도 test해보니 무방하다.)

(Merge Layer Styles로 세팅하는걸 잊지말것)

▼3D형태로 Switch 해준다.


▼참고로 PSD파일을 AfterEffect로 끌고오면 Project에 파일이 보이는데

이걸 WorkSpace로 끌고와야 Switch to 3D 작업이 가능해진다.

아참 !! Cube아이콘 눌러서 3D Layer로 활성화 시켜줄것!!!


1:15

Layer>>New>>Camera (단축키 Ctrl+Alt+Shift+C)

Focal Length를 50mm로 조정해준다. (어떤게 적합한지는 좀더 Test해볼 필요가 있다.)


1:18

Right Now, All my Layers have the same coordinates in the 3D space.

composition을 선택해줘야 Camera아이콘이 활성화 된다.

이때 Orbit Camera Tool을 써줘야 3D 효과를 줄 수 있다.




1:28
To Fix this, I have to place Each Layer on different Depth.
풀다운 >> Transform >> position의 Z축 수정













Preset (=프리셋) 추가할때

Transition Pack download

Orange83_transition_Pack3_v1_1.zip



우선 해야할껀 Adjustment Layer를 생성시키고 Track의 맨 윗층에 추가시킨다.


영상A와 영상B가 있는 과도기 부분에 위치시켜주는게 좋다.

TimeLine의 왼쪽에 연달아 붙어있는 3개의 아이콘중 가장 왼쪽이 Magnet이다. (쓸모있음)











귀퉁이를 Drag하여 Scale Down 시킨다.


이렇게 딱 알맞을 싸이즈로 해주기 위함이다.


▼효과탭을 누르고 Circle Effect를 드래그 해준다.


Blending Mode >> Stencil Alpha >> Radius를 선이 충분히 보일정도로 조정해준다.


Center Modify를 해준다.

▲3:40



▼Radius 값을 최대한 낮춰주고, 아래 그림에서 빨간네모로 표시한 타이머 아이콘을 눌러주면, 바로옆의 타임라인에 KeyFrame이 생성된다.

타임라인을 적당히 옮겨주고 Radius값을 넉넉히 높혀준후 다시 타이머아이콘을 눌러주면 새로운 KeyFrame이 생성된다.

움직이는 객체라면 Position을 조정해주면 된다.


▼반경=Radius 라인을 보자

시작점부터 Bigger부분까지 원반전 없이 점점 커지므로 선이 점점 퍼지는 형태이다.

Smaller지점부터 다시 Radius가 살짝 작아졌다가 끝점까지 Radius가 커진다.

중요간건 Smaller지점부터 수직으로 내려오는곳에서 원반전을 체크해줘서 KeyFrame을 생성시킨다.

그러면 퍼졌던 선이 사라지는 효과가 생긴다.

그러면 깔끔하게 터지고 사라지는 효과가 생긴다.  (4:57)




이게 비누방울 터지는 효과를 만들어 보자

늘 그렇듯이 Project >> Icon >> New Title


▼비누방울을 편하게 그리기 위해선 속이 비어있는 원을 그릴 필요가 있다.


▼비누방울을 S라인으로 이동하게끔 하기위해서

우선 위치=Position 을 눌러서 시작 KeyFrame을 생성시킨다.


시작점과 끝점을 먼저 KeyFrame으로 표시해준다.


중간에 Curve는 그 다음에 만들어준다.

오른편에 S라인으로 움직임을 확인할 수 있다.


Posted by ElectricShock
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